I consider myself a creative and respectful person.
Highly passionate about art styles within the video game industry.
Defined as 3D artist, since I enjoy modeling characters as well as props
and environments. I always try to keep up with software updates and spend time drawing and improving my artistic judgment.
The fact of being able to create / sculpt something based on your imagination, an idea or a concept, is something that fascinates me, and even more so when I can see it finished, with volume, rendered or printed in 3D
Modeling & Texturing
Autodesk Maya;Substance Painter;ZBrush;Adobe (Photoshop, InDesign, Premier, After Efects, etc.);Unity;