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During these years, I’ve focused my education into 3D texturing, modelling, sculping and retopology by using different softwares like Autodesk Maya, ZBrush, Substance Painter, Marvelous Designer, Adobe Photoshop, Rizom and UVLayout. Also, I am studying Unreal Engine. I really enjoy working with textures and colors, and I like making monsters too.
I really enjoy working with textures and colors. Also I like sculping and create new characters, items or enviroments.
Modeling & Texturing
Lighting & Shading
Autodesk Maya;Substance Painter;ZBrush;Adobe (Photoshop, InDesign, Premier, After Efects, etc.);RenderFarm con Arnold;
Russian - Native level
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