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Nastassia Sibiratkina

3D Generalist

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During these years, I’ve focused my education into 3D texturing, modelling, sculping and retopology by using different softwares like Autodesk Maya, ZBrush, Substance Painter, Marvelous Designer, Adobe Photoshop, Rizom and UVLayout. Also, I am studying Unreal Engine. I really enjoy working with textures and colors, and I like making monsters too.

I really enjoy working with textures and colors. Also I like sculping and create new characters, items or enviroments.

Reel

Skills

Modeling & Texturing

Lighting & Shading

English

Intermediate level

Français

Low level

High level

Español

Català

Low level

Software

Autodesk Maya;Substance Painter;ZBrush;Adobe (Photoshop, InDesign, Premier, After Efects, etc.);RenderFarm con Arnold;

Russian - Native level

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